Showing posts with label walk cycle. Show all posts
Showing posts with label walk cycle. Show all posts

12 April 2018

Sorry for dropping the (bouncing) ball slightly!

Argh! I haven't updated since January because I've been so overrun with other things!
Lets catch you up-
I finished my first term of university with a decent pass - I'm not great at storyboards but I got the highest mark in the year on my essay! I also produced a showreel of all the best animation work I produced last term, including the stop motion and 3D work that I hadn't managed to show you yet:



This term has seemed both much more rushed and much more loose - we have a lot to hand in but a lot more freedom in what we produce.

We've been working on a few different projects, including producing sound for short animated film (and getting to play with Foley equipment!):


We've also been working in teams to produce a tea-themed short film. My team's film focuses on the found stories of people's experiences with tea, from those who grew up with it, to those who can't get enough of it, to those who hate it. I produced four pieces of rotoscoped animation in a stencil-like style for this project:
I'm pleased with my work on these, but if I had a little more time I would like to clean them up a little more to reduce the boil in some of the shading. My team mates, on the other hand, tell me they prefer the rough and energetic look of it as is.

To save from one ridiculously long post, I'll end out here, but I'll try and keep you up to date with my other modules, and even some non university-mandated work if you're really lucky!

25 September 2017

2D A Walk Cycle, But Not


Over the summer leading to my start of my university course, I wanted to set myself some small animation challenges. The first of these was to create a fully looping walk cycle - but with a twist. As a part-time wheelchair user, I decided that I would animate a character wheeling themself along in a manual chair, as this form of movement interested me greatly and I expected it not to be something that we would cover in class to any extent. I chose to use a character that I had designed previously for this project, named Noelle.

Noelle, March 2017
I started with a basic sketch of a wheelchair, changed slightly from previous designs, and mapped out the frames with a stick figure. I used my own range of movement when in my chair to get a feel for which parts of the figure would feature the most movement - these were the arms and spine.
After a few attempts to smooth this sequence, I was happy with the result and ready to flesh out the sketch a little more. I filled the stick figure out into a full person, and explored the ways that the head might tilt with the movement of the body, settling for a steady forward-facing gaze. I also payed close attention to the movement of the hands, as this plays an important part in making the movement of the wheelchair user look realistic.
From here, I added more details to my sketch, giving the Noelle clothing and hair.
Finally I drew the lineart for each frame and added colour to the animation. In the final version, I slowed the framerate slightly from the sketches as the character appeared to be moving unnaturally fast.

If I were to do this exercise again, I would explore slow-in slow-out techniques further, particularly at the end of the movement as Noelle lifts her hands off the handrim and pulls them back to push again, adding more frames to the sequence in order to make the animation more fluid and realistic.

3D Modelling - Wild West Town

As part of our Design for Animation module this term, we had to create a 3D environment set in a Wild Western town. So far I have modeled 5 ...