Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

26 April 2018

3D Modelling - Wild West Town

As part of our Design for Animation module this term, we had to create a 3D environment set in a Wild Western town. So far I have modeled 5 buildings and 4 set props in Autodesk Maya that I will show you here. These models have yet to be textured but hopefully that will soon be remedied.

Building 1: General Store


 Building 2: Bathhouse

Building 3: Bank

Building 4: Lawhouse

Building 5: Gallows

Prop 1: Barrel

Prop 2: Milkchurn

Prop 3: Hitch

Prop 4: Cart Wheel


I have very much enjoyed modelling various objects in Maya, and I am very pleased with my work. The most interesting challenge I found was creating the gallows - the stairs proved to be a surprisingly difficult thing to model, and I found experimenting with different methods to create the ropes and nooses interesting whilst working within the constrains of the polygon primitive mesh tools. I am very pleased with the look of my final result for this object.

12 April 2018

Sorry for dropping the (bouncing) ball slightly!

Argh! I haven't updated since January because I've been so overrun with other things!
Lets catch you up-
I finished my first term of university with a decent pass - I'm not great at storyboards but I got the highest mark in the year on my essay! I also produced a showreel of all the best animation work I produced last term, including the stop motion and 3D work that I hadn't managed to show you yet:



This term has seemed both much more rushed and much more loose - we have a lot to hand in but a lot more freedom in what we produce.

We've been working on a few different projects, including producing sound for short animated film (and getting to play with Foley equipment!):


We've also been working in teams to produce a tea-themed short film. My team's film focuses on the found stories of people's experiences with tea, from those who grew up with it, to those who can't get enough of it, to those who hate it. I produced four pieces of rotoscoped animation in a stencil-like style for this project:
I'm pleased with my work on these, but if I had a little more time I would like to clean them up a little more to reduce the boil in some of the shading. My team mates, on the other hand, tell me they prefer the rough and energetic look of it as is.

To save from one ridiculously long post, I'll end out here, but I'll try and keep you up to date with my other modules, and even some non university-mandated work if you're really lucky!

23 November 2017

3D Bouncing Balls

Our first task in 3D was to animate a ball bouncing across the screen:
Whilst experimenting, I attempted to give the ball character and emotion, emulating a sigh and despondent movement:

3D Modelling - Wild West Town

As part of our Design for Animation module this term, we had to create a 3D environment set in a Wild Western town. So far I have modeled 5 ...