17 October 2017

2D Flour Sack Jump

In 2D practice this week we have been exploring more anthropomorphised movement, with particular emphasis to anticipation and follow-through. To this end, we have been animating a a flour bag jumping over an obstacle.
To begin this exercise, I created a page of sketches, exploring the range of movement of the flour bag and how it behaves under different circumstances.
image contains: a selection of digital sketches depicting a flour bag in a range of poses, including lying on its side and twisting round
This helped me to get a better understanding of the weight and form of the flour bag, so I could begin my animation with more confidence, starting by drawing out some basic key frames.


I then played around with the timings, speeding up the initial push up into the jump and slowing the follow-through after the bag lands.



From there I cleaned up my timings a little more and created the linework for my animation.


I then added colour and a dropped shadow to my animation in order to give it a greater feel of realism.


At this point I realised that I had made a mistake - what should have been the slowest part of my animation was on 1s, as opposed to the 2s of most of the rest of the animation. This was fixable by removing some of the frames and adjusting timings, making the final animation look less wobbly and more smooth in the centre of its jump.


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