Our first task in 3D was to animate a ball bouncing across the screen:
Whilst experimenting, I attempted to give the ball character and emotion, emulating a sigh and despondent movement:
Next in 2D we were tasked to create a head turn, followed by a surprise take, with an attribute such as hair or long ears with which to demonstrate overlap and followthrough. To begin with, we had to create a turnaround showing front, profile and 3/4 views of our character. I decided to revisit my character Noelle, previously seen in A Walk Cycle, But Not.
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Noelle turnaround. |
As part of our Design for Animation module this term, we had to create a 3D environment set in a Wild Western town. So far I have modeled 5 ...